


Regenerates 1 health point for all Vek units. Air unit.ĭeals 2 points of damage on two tiles in front of it. Has 2 health points and a range of 5 points. Has 1 health point and 4 range points.ĭeals 5 points of damage and has 3 health points.Ĭauses 1 point of damage to enemies in front of it. Immobilizes a unit with a thread and engages it in the next turn for 3 points of damage. Take note of the Alpha versions of normal units - these are more powerful and can prove to be more challenging.

This list contains the names of the enemy units along with statistics and special abilities. Units placed on the field with an arrow will be moved according to the direction of the arrow.įills a 3x3 area with ice that immobilizes all units.Īt the beginning of the turn the map is visited by stones falling randomly from the sky, killing the enemy and allied units alike. Has the same parameters as water with the addition of a fire effect being placed on units who survive the encounter. Each unit that enters its radius is killed instantly.Ī portion of the game field is filled with water at the beginning of each enemy turn.Ī certain area is filled with lava at the beginning of the turn. The shield absorbs any amount of damage, but does so only once. Some of the tiles receive a lightning strike effect that causes instant death to the unit found in its radius.Ĭivilian buildings receive a shield at the beginning of the game. There is an air strike happening during each turn that causes an instant death to all units found in 5 tile radius. A mountain tile needs two attacks to be destroyed.Įngage an ice tile two times to change it into the water. Units that manage to survive stepping into an A.C.I.D tile will receive x2 more damage.īlocks movement and attack. Mechs cannot attack in water, A.C.I.D or lava tiles. Doesn't work on massive units, air or mechs. Pushing an enemy unit into the water will result in the automatic death of the unit. A unit caught in the smoke cannot attack or repair itself.Įlectric Smoke - a default passive ability of Rusting Hulks that changes the smoke into Electric Smoke, dealing additional 1 point of damage to units caught in the smoke (doesn't work on mechs)Ī unit that enters an A.C.I.D pool or is hit with acid will receive x2 more damage. Units who are standing on Forest Fire tile will receive 1 point of damage during each turn.Įngaging the tile has raised a lot of smoke. air strike or an electrical discharge) Here is a list of all-terrain modifiers and events.Įngaging a forest tile can lead to a fire. launching of a rocket that you need to defend) or yellow (e.g. The game informs you about the events, marking them in red (e.g. Killing itself won't be enough to eliminate your opponents. The game is built around the effective use of terrain tiles and random events.
